GameScorekeeper

Release notes

Welcome to the GameScorekeeper API Release Notes

Here you will find information on the latest notes on any changes made to GameScorekeeper's API.

2.1.0b - 5 December 2019

- Added LineupStatus field to fixture lineup endpoint.

2.1 - 2 December 2019

- Two new endpoints added

  • Get Fixture Lineup - Returns the expected team lineups for upcoming fixtures, or the confirmed lineup for finished fixtures.
  • Get Player Info - Returns general player info such as their real name, nationality and age.

2.0.8c - 29 October 2019

- New endpoint added. Meta data for each fixture can now be retrieved. Visit the documentation for more.

2.0.8b - 11 September 2019

- Added new endpoint to get a list of all fixtures within a single competition. Documentation can be found here.

2.0.8 - 4 September 2019

- The LoL Live Data API has been relaunched. The old API would send periodic game state changes in a 'property_changed' occurrence, whereas the new one will send important game events in distinct occurrences.

  • 'property_changed' events have been removed. All payloads sent are now 'occurrences'.
  • Three new occurrences have been added: 'kill', 'building_destroyed' and 'epic_monster_kill'. Details of the contents in these occurrences can be found here
  • Some data points available through the previous 'property_changed' events are not exposed in the new occurrences. This most notably concerns player-specific stats such as health, level, creepScore, gold and player position. Kills, assists and deaths can still be extrapolated from the new kill events. Most of these player stats are expected to be available again in a later update.

2.0.7b - 15 February 2019

- Significantly increased reliability of maps data for CSGO fixtures.

- Fixed a rare issue that caused missed game start detection in LoL matches.

- Fixed a bug that caused skewed CSGO round numbers in LiveAPI after a half was voided.

- Fixed a bug causing round numbers on CSGO LiveAPI kill events to always be 1.

2.0.7 - 30 January 2019

- Scheduling and post-match results for the following League of Legends professional leagues are now available in the rest API:

  • League of Legends Pro League (LPL) - China
  • League of Legends Master Series (LMS) - Taiwan, Hong Kong & Macau
  • Oceanic Pro Leauge (OPL) - Oceania
  • Circuito Brasileiro de League of Legends (CBLOL) - Brazil
  • Turkish Champions League (TCL) - Turkey
  • League of Legends Japan League (LJL) - Japan
  • Liga Latinoamérica (LLA) - Latin America

- Added basic maps information for League of Legends fixtures that contains the winners of each individual map.

2.0.6 - 18 January 2019

- League of Legends Champions Korea (LCK) scheduling, match results and LiveAPI are now available.

2.0.5 - 15 January 2019

- Added basic maps information for Dota2 fixtures that contains the winners of each individual map.

2.0.4 - 20 September 2018

- Added basic kill/death stats per map for teams and players for CS:GO in the fixtures API when getting a single fixture by ID.

2.0.3 - 20 August 2018

- Added maps information and round scores for CS:GO in the fixtures API when getting a single fixture by ID.

2.0.2 - 5 July 2018

- New fixture status: Cancelled. A fixture will have status 'Cancelled' if for whatever reason the fixture will not be played, e.g. scheduling mistake, match postponed indefinitely, etc.

- It is now possible to query the fixtures API by fixture status (scheduled, started, ended, cancelled).

2.0.1 - 7 May 2018

- New CSGO occurrences: "Round voided", "Half Started", "Half Ended" and "Half voided".

- Added final round scores to CSGO Map Ended occurrence.

- Minor fixes and clarifications, particularly around the participants objects of most occurrences.

2.0 - 1 May 2018

- GameScorekeeper API launched in production mode.